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Auto-Battle Got Me Killed

๐Ÿ‡จ๐Ÿ‡ฆ Auto-Battle Got Me Killed

Free
In-App Purchases
Release Date 01/08/2026
Developer Sehyeon Heo
Genre Role-Playing
Rating 4.3 โ˜… (3)
Updated 15/08/2026 03:21

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Description

Detailed information and price analysis for Auto-Battle Got Me Killed. Find out if it's the best time to buy or if it's better to wait for a deeper discount.

One floor from the end of the dungeon. Your build is nearly complete, and your bag is packed with loot from this run.
One more floor to the boss. But extract now, and every reward you've earned is yours to keep.

This is a roguelike built around making that choice again and again.

Combat is automatic. Your character handles the fighting.
You make two calls:
What build to chase, and when to stop.

You build from scratch every run.
Weapons, Armor, Rings, and Boons are different each time, and when effects like Critical Hits, Lifesteal, chained Ring effects, and Gold-based scaling click together, auto combat plays out differently.
The better the synergy, the deeper you can go. The deeper you go, the greater the rewards.

But the dungeon knows that too.
A build that was cruising can still fall apart on a Special Floor or at the boss.
Extract before it does and you keep the rewards. Wait too longโ€”and you'll be building again next run.

- Synergy builds made from different Gear and Boons every run
- Auto exploration and auto combatโ€”the decisions are yours
- Floors 1 through 10, with greater rewards and risks the deeper you go
- Mid-run twists like Special Floors, Keystone Boon Statues, and Holy Fonts
- Challenge the boss or extract nowโ€”the final choice of every run

The thrill of creating a powerful buildโ€”and knowing when to stop.
This dungeon demands both.

Price Variation (last year)

Price History

Date Price
15/08/2026 06:21 Free
14/08/2026 06:21 Free

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